Some days ago on Reddit posted that they are currently working on fixing of bugs and other issues and are aware of the problems the community is facing and complaining about. They said, two patches will be released: On December 4th and 11th which will bring stability, fix performance issues, bugs and will bring other community suggested QoL updates. The patch notes were not released, however, some moments ago Fallout 76 patch 1.0.2.0 release notes were revealed which you can check out below.
Fallout 76 Patch 1.0.2.0 Release Notes Details
Bethesda games are known for having bugs and performance issues but nonetheless, they make games which gets love and played by millions of players around the world. With Fallout 76 for the very first time, Bethesda released a very unstable game with almost no content to explore in the wastelands. Leaving a bad taste in the mouths of sincere Bethesda and Fallout fans.
Another problem which the fans are complaining about is the lack of communication from Bethesda which makes them look like they are digging their own grave. Bethesda replied lately but do reply to the community suggesting that they are aware of the current situation. Here is the glimpse of things which will be fixed or coming in the Fallout 76 patch 1.0.2.0 release notes coming in three days from now:
GENERAL
- Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
- Stability: The Fallout 76 game client and servers have received additional stability improvements.
C.A.M.P., CRAFTING, AND WORKSHOPS
- Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.
BALANCE
- Enemies: XP rewards for killing high-level creatures have been reduced.
- Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.
- Weapons: Automatic weapon damage has been increased by approximately 20% across the board.
PVP
- Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.
BUG FIXES
STABILITY AND PERFORMANCE
- Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
- Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.
GENERAL
- Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
- Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.
C.A.M.P., WORKSHOPS, AND CRAFTING
- C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.
- Workshops: On PS4, wires will no longer appear to float in mid-air when attempting to connect two or more objects.
- Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.
PERKS
- Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.
SOCIAL
- Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
- Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.
SURVIVAL
- Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.
USER INTERFACE
- AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
- Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
- Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
- Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
- Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
- Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
- Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.
Another patch will be deployed on 11th December. This is better than having nothing right. I beleive that Fallout 76 has the potential to become a great game but not at this moment. If Bethesda will keep working on this game. What do you have to say about Fallout 76 patch 1.0.2.0 release notes?