Battle Royale games are all the rage these days. After the enormous success of PUBG and Fornite, many game developers these days want a piece of that pie for themselves. Adding to the list of the many BR games that we have seen in the past few months, Fear the Wolves is yet another up and coming BR game. The game is being developed by Vostok games and today they have released Fear the wolves system requirements for PC.
According to the devs, Fear the Wolves is a “STALKER” style post-apocalyptic game that will feature a 100 player BR mode, both in solos and squads. The game is set in eerie and destructive environments reminiscent of the STALKER game.
As per PC specs, gamers will require at least an Intel Core i3-2130 or an AMD FX-4100 with 8GB of RAM and an GeForce GTX 650 Ti or an AMD Radeon R7 260 to run the game. However, Vostok Games recommends an Intel Core i7-3930K or an AMD Ryzen 5 1600 with 16GB of RAM and an GeForce GTX 970 or a Radeon R9 390.
It must be noted that these requirements are for the Early Access build and may be changed/lowered after additional optimizations during this Early Access phase which is expected of an early access game as it goes through optimization fixes.
Fear The Wolves PC System Requirements
MINIMUM:
- Requires a 64-bit processor and operating system
- OS: Windows 7/8/10 (64 bits)
- Processor: Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)
- Memory: 8 GB RAM
- Graphics: 1 GB, GeForce GTX 650 Ti/Radeon R7 260
- Network: Broadband Internet connection
- Storage: 16 GB available space
- Additional Notes: System requirements may change as a result of optimization changes throughout Early Access.
RECOMMENDED:
- Requires a 64-bit processor and operating system
- OS: Windows 7/8/10 (64 bits)
- Processor: Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz)
- Memory: 16 GB RAM
- Graphics: 4 GB, GeForce GTX 970/Radeon R9 390
- Network: Broadband Internet connection
- Storage: 16 GB available space
- Additional Notes: System requirements may change as a result of optimization changes throughout Early Access.