Apex Legends Update 1.07 Patch Notes Revealed, Brings New Perk and Weapon Balancing

Apex Legends Update 1.07
Apex Legends

Apex Legends is perhaps one of the most popular BR shooters right now. Ever since its release earlier this year, the game has attracted a vast player base and is still going strong. The game had its fair share of bugs and stability issues but in the past couple months, the devs have eliminated most of the problems making the game more polished. Today, Apex Legends Update 1.07 has been rolled out along with the patch notes. Let us see what new changes have been made to the game.

Apex Legends Update 1.07 mostly deals with weapon balancing, however, the devs have added a new perk called Fortified, for Gibraltar and Causticadded which will be added to their passive. This will reduce the damage received by 10%.

Apex Legends Update 1.07 Patch Notes

A complete list of changes can be viewed below:

Quality of Life Kit Adjustments

The following quality of life kit adjustments have been to in an attempt to “ensure their marquee abilities are a more impactful part of their individual playstyles.”

CAUSTIC:

  • Fortified Passive Perk added: reduces damage taken by 10%

  • Gas Damage per tick increased: 1 -> 4

  • Ultimate Throw distance increased: 28 meters -> 33 meters

GIBRALTAR:

  • Fortified Passive Perk added: reduces damage taken by 10%

  • Gun Shield health increased: 50 -> 75

Weapon Balancing

An array of nerfs and buffs have been implemented specifically for weapons:

  • G7 SCOUT / TRIPLE TAKE / LONGBOW DMR

    • Lowered leg shot damage reduction: 25% -> 10%

    • Reduced base weapon sway by about 33%

    • Reduced base sway speed by about 25%

  • LONGBOW DMR

    • Increased fire rate 1.2 -> 1.6

    • Increased magazine size

      • Base mag increased: 5 -> 6 rounds

      • Common mag extender increased: 6 -> 8 rounds

      • Rare mag extender increased: 8 -> 10 rounds

      • Epic mag extender increased: 10 -> 12 rounds

  • HAVOC

    • Increased base magazine size: 25 -> 32 rounds

    • Charge Beam

      • Reduced cost per shot: 5 -> 4

      • Increased close range damage: 55 -> 60

      • Increased damage at range: 45 -> 50

      • Close range damage falloff increased: 35m -> 75m

      • Ranged damage falloff increased: 75m -> 125m

  • WINGMAN

    • Reduced magazine size

      • Base mag reduced: 6 -> 4 rounds

      • Common mag extender reduced: 8 -> 6 rounds

      • Rare mag extender reduced: 9 -> 8 rounds

      • Epic mag extender reduced: 12 -> 10 rounds

  • SPITFIRE

    • Reduced base damage: 20 -> 18

    • Magazine extender attachments reduced

      • Common mag extender reduced: 45 -> 40 rounds

      • Rare mag extender reduced: 55 -> 45 rounds

      • Epic mag extender reduced: 60 -> 55 rounds

Attachment Adjustments

In addition to weapon changes, several gold weapon attachments have been adjusted.

  • Gold Havoc

    • Now has Turbocharger

    • Now has 1x-2x variable holo site

  • Gold R301

    • Now has 1x-2x variable holo site

  • Gold Wingman

    • Now has digital threat.

Bug Fixes

    • Fixed UI bug where the wrong percentage would be displayed for all boost badges.

Jump Ship Speed

  • Increased the speed of the ship by about 50%

  • We felt that the ship was moving a bit too slow after watching player behavior so we’re speeding it up so players that like to drop later in the flight path don’t have to wait so long.

Let me know in the comments what you think about the weapon changes and the new perk.