{"id":78896,"date":"2020-11-09T19:03:14","date_gmt":"2020-11-09T14:03:14","guid":{"rendered":"https:\/\/www.thenerdmag.com\/?p=78896"},"modified":"2020-11-09T23:54:16","modified_gmt":"2020-11-09T18:54:16","slug":"assassins-creed-valhalla-review-exquisite","status":"publish","type":"post","link":"https:\/\/thenerdmag.com\/assassins-creed-valhalla-review-exquisite\/","title":{"rendered":"Assassin’s Creed Valhalla Review \u2014 Exquisite"},"content":{"rendered":"\n

A decent narrative and an exceptionally well-crafted open-world environment, with mediocre character animations and dialogue.<\/strong><\/em><\/p>\n\n\n\n

I’ve never played any Assassin’s Creed<\/strong> franchise games, which is why I was thrilled to play Assassin’s Creed Valhalla<\/strong>. As someone that is fascinated by historic civilisations, Assassin’s Creed Valhalla<\/strong> is undoubtedly creative. Ubisoft <\/strong>has definitely invested time and commitment to the game, which becomes evident from the exceptional visuals and intense open-world experience. However, what displeased me was the over-used narrative that you see almost everywhere, from movies to video-games, and the not that well-written dialogue and awkward character animations.<\/p>\n\n\n\n

Assassin’s Creed Valhalla<\/strong> provides an immersive experience that really stands out from other open-world and narrative-driven games. Unlike most people that will play the game, I haven’t played any Assassin’s Creed<\/strong> franchise game other than some amount of Assassin’s Creed II<\/strong> (which was an exceptional experience). As a result, I didn’t expect much from Assassin’s Creed Valhalla<\/strong>. However, a new Assassin’s Creed <\/strong>sequel means a new narrative and a new world. After only a few hours in, I was enticed by many attributes of the game. Perhaps it was the open-world experience or the intense action, but it just had me wanting more!<\/p>\n\n\n\n


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Narrative:<\/h2>\n\n\n\n

Assassin’s Creed Valhalla’s<\/strong> narrative is a common one but portrayed rather well by Ubisoft<\/strong>. You play as Eivor<\/strong>, a vicious warrior wanting revenge against Kjotve<\/strong>, a raider that invaded Eivor’s<\/strong> town while he\/she was still a child, and butchered his\/her parents. As the narrative advances, we get to see Eivor’s<\/strong> hatred escalate and this becomes obvious with his\/her interactions with NPCs. Assassin’s Creed Valhalla’s<\/strong> narrative is an emotional one, that revolves around family and ambition.<\/p>\n\n\n\n

However, as the narrative proceeds, the sentiments slow down. This is particularly correct when Eivor <\/strong>finally defeats Kjotve <\/strong>(not even around the end). Eivor <\/strong>soon realizes that retribution didn’t satisfy him\/her and that the real ambition still remained unaccomplished, which Eivor <\/strong>isn’t certain about. As a result, the narrative slows down and becomes dull. However, this isn’t to say that it always remains that way! The narrative really picks up in some instances and becomes rather auspicious. Yet, it still felt monotonous for the most part.<\/p>\n\n\n\n

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