{"id":60186,"date":"2019-07-15T18:53:39","date_gmt":"2019-07-15T13:53:39","guid":{"rendered":"https:\/\/www.thenerdmag.com\/?p=60186"},"modified":"2019-12-27T06:46:53","modified_gmt":"2019-12-27T01:46:53","slug":"gears-5-gameplay-details-60hz-servers-no-season-pass-packs","status":"publish","type":"post","link":"https:\/\/thenerdmag.com\/gears-5-gameplay-details-60hz-servers-no-season-pass-packs\/","title":{"rendered":"Gears 5 Gameplay Details Revealed: 60Hz Servers, No Season Pass or Packs and More"},"content":{"rendered":"
Gears 5<\/a> is an upcoming third-person shooter video game being developed by The Coalition that will be published by Xbox Game Studios for Microsoft Windows and Xbox One<\/a> as part of Xbox Play Anywhere. With the game closer to its release, more Gears 5 Gameplay Details about the multiplayer mode and content distribution have been revealed.<\/p>\n After the lukewarm impact of Gears of War 4, we hope that Gears 5 delivers the experience fans are aching for, and it is a success for Xbox One.<\/p>\n Here are some of the details Coalition have revealed about the game so far.<\/p>\n Gears 5 will feature 60Hz servers, which is a solid number for multiplayer games, and this will ensure that the game runs smoothly and there is more shooting accuracy during multiplayer. Most games have a 30Hz tick rate, but it’s great to know that Gears 5 is targetting 60Hz.<\/p>\nGears 5 Gameplay Details<\/h2>\n
60Hz Severs<\/h3>\n
Universal Weapon Tuning<\/h3>\n