Added new Tower Platform rewards<\/li>\n<\/ul>\nCharacter Specific Adjustments<\/h3>\n
Baraka<\/strong><\/p>\n\n- High and Mid parries now work correctly against War Banner Charge<\/li>\n
- Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent<\/li>\n<\/ul>\n
Cassie Cage<\/strong><\/p>\n\n- When an opponent loses a round to BLB-118 Bitchin’ Bubble, they will no longer continue to play out some animations<\/li>\n
- BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118\u2019s Wub Wub Wub or Fun Phaser attacks<\/li>\n<\/ul>\n
Cetrion<\/strong><\/p>\n\n- When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations<\/li>\n
- High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)<\/li>\n<\/ul>\n
D’Vorah<\/strong><\/p>\n\n- Adjusted Getup Roll Backwards animation to no longer recover slower than intended<\/li>\n<\/ul>\n
Erron Black<\/strong><\/p>\n\n- Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available<\/li>\n
- When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations<\/li>\n
- Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent<\/li>\n
- Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred<\/li>\n
- Fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded<\/li>\n
- Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage<\/li>\n<\/ul>\n
Frost<\/strong><\/p>\n\n- Adjusted repel during Throw Escape to eliminate some clipping issues<\/li>\n
- When an opponent loses a round to Core Trap, they will no longer continue to play out some animations<\/li>\n
- Core Overload amp no longer still occurs after a Krushing Blow cinematic<\/li>\n
- Fixed a rare occurrence when hitting an opponent out of a the air at a specific height with Terminal Burrowing (Fatal Blow)<\/li>\n<\/ul>\n
Geras<\/strong><\/p>\n\n- High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)<\/li>\n<\/ul>\n
Jacqui Briggs<\/strong><\/p>\n\n- When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations<\/li>\n
- Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred<\/li>\n<\/ul>\n
Jade<\/strong><\/p>\n\n- Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred<\/li>\n<\/ul>\n
Jax<\/strong><\/p>\n\n- Adjusted repel during Throw Escape to eliminate some clipping issues<\/li>\n
- Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred<\/li>\n<\/ul>\n
Johnny Cage<\/strong><\/p>\n\n- Adjusted repel during Throw Escape to eliminate some clipping issues<\/li>\n<\/ul>\n
Kabal<\/strong><\/p>\n\n- When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations<\/li>\n
- Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred<\/li>\n<\/ul>\n
Kano<\/strong><\/p>\n\n- When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations<\/li>\n
- High and Mid parries now work correctly against Under Kick (Towards+Front Kick)<\/li>\n
- Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred<\/li>\n<\/ul>\n
Kitana<\/strong><\/p>\n\n- High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)<\/li>\n
- Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred<\/li>\n<\/ul>\n
Kollector<\/strong><\/p>\n\n- Adjusted repel during Throw Escape to eliminate some clipping issues<\/li>\n
- When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations<\/li>\n
- Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred<\/li>\n<\/ul>\n
Kotal Kahn<\/strong><\/p>\n\n- When an opponent loses a round to God Ray, they will no longer continue to play out some animations<\/li>\n
- High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick)<\/li>\n
- Fixed a visual issue when Kotal was hit by Geras\u2019s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks<\/li>\n<\/ul>\n
Kung Lao<\/strong><\/p>\n\n- The Great Kung Lao Spiritual Guidance attacks can no longer be parried<\/li>\n
- High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)<\/li>\n
- Fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions<\/li>\n
- Mind Of Its Own Brutality from Z Hat once again plays out the full animation<\/li>\n<\/ul>\n
Liu Kang<\/strong><\/p>\n\n- Adjusted repel during Throw Escape to eliminate some clipping issues<\/li>\n
- Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred<\/li>\n
- (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled<\/li>\n<\/ul>\n
Noob Saibot<\/strong><\/p>\n\n- Adjusted repel during Throw Escape to eliminate some clipping issues<\/li>\n
- Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred<\/li>\n<\/ul>\n
Raiden<\/strong><\/p>\n\n- When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations<\/li>\n<\/ul>\n
Skarlet<\/strong><\/p>\n\n- Adjusted repel during Throw Escape to eliminate some clipping issues<\/li>\n
- When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations<\/li>\n<\/ul>\n
Sonya Blade<\/strong><\/p>\n\n- (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled<\/li>\n<\/ul>\n
Shao Kahn<\/strong><\/p>\n\n- High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)<\/li>\n
- Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active<\/li>\n<\/ul>\n
Kronika<\/strong><\/p>\n\n- When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations<\/li>\n<\/ul>\n
Mortal Kombat 11 Update 1.06 Size<\/h2>\n
The update is available for PS4 and Xbox One and the total size is 3.5 GB<\/strong>.<\/p>\nWhat do you think about the Mortal Kombat 11 Update 1.06<\/a> Patch Notes? Let us know in the comments below and share your thoughts.<\/p>\n","protected":false},"excerpt":{"rendered":"Mortal Kombat 11 is one of the best fighting games of all time, and it’s easily the best NetherRealm game to date. While it had a slightly rough launch, it’s not patched and fixed to near perfection. With the beginning of Kombat League, here are the Mortal Kombat 11 Update 1.06 Patch Notes. Mortal Kombat 11 Update 1.06 Patch Notes Below are the detailed patch notes for various aspects of the game. General Gameplay Adjustments Move list corrections Improvements to […]<\/p>\n","protected":false},"author":68,"featured_media":59287,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[185],"tags":[750,6241,7783,2789,280,1632],"yoast_head":"\n
Mortal Kombat 11 Update 1.06 Patch Notes and Download Size Revelaed<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\n\n\n\t\n\t\n\t\n