For modes it\u2019s available in, the height at which glider redeploy is available has been decreased from 1000 units to 576 units.<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nFixed an issue where players were able to pick up live Dynamite through structures.<\/li>\n<\/ul>\nGAMEPLAY<\/h3>\n\nGround vehicles now slide on icy surfaces.<\/li>\n Eliminations from \u201cno-scoping\u201d enemies with Sniper Rifles now shows up in the elimination feed.<\/li>\n Sticking a landing on all 4 wheels with a vehicle will no longer damage the player inside.<\/li>\n It\u2019s now easier to pick up items dropped near a Mounted Turret.<\/li>\n Stormwings now take 50% more damage from hitting objects.\n\nBoosting now reduces the damage taken from impacts by 50%, previously boosting prevented all impact damage.<\/li>\n<\/ul>\n<\/li>\n Damage done to players that are in a Stormwing when it\u2019s shot down has been increased from 25 to 50\n\nDamage is dealt directly to health.<\/li>\n<\/ul>\n<\/li>\n Stormwings will now take more damage from destroying structures by running through them.<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nHolding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.<\/li>\n Mounted Turrets will no longer be briefly teleported under the map and then returned to their original location.<\/li>\n Various Zipline fixes\n\nZipline animations no longer briefly play every time a player jumps after building underneath a Zipline.<\/li>\n Players should retain proper momentum when latching onto a Zipline. This will fix the issue where it appears a player is \u201cjittery\/rubberbanding\u201d or receives a perceived speed boost immediately after latching onto the Zipline.<\/li>\n Players will no longer lose the ability to sprint if they emote while on a Zipline.<\/li>\n Fixed an issue that caused players to become detached from the Zipline right after seeing the animation above their head.<\/li>\n The Zipline pulley will no longer remain in the world after eliminating a player while they were riding on it.<\/li>\n Fixed an issue where players would get flung across the map.<\/li>\n Added sounds and effects when a ziplining player smashes through structures.<\/li>\n Improved attach collision around Ziplines.<\/li>\n<\/ul>\n<\/li>\n Fixed regressions with the \u201cAuto Pick Up Weapons\u201d option<\/li>\n<\/ul>\nEVENTS<\/h3>\n\nAdded additional dates for Explorer Pop-Up Cups and Friday Night Fortnite<\/li>\n Explorer Pop-Up Cups\n\nResource caps adjusted from 700\/500\/300 to 500\/500\/500 for wood\/stone\/metal.<\/li>\n Resource gains on eliminations adjusted from 100\/50\/50 to 50\/50\/50 for wood\/stone\/metal.<\/li>\n We\u2019re continuing to make adjustments on these values in an attempt to find a healthy balance, please let us know your feedback!<\/li>\n<\/ul>\n<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nFixed an issue where Traps were not granting elimination rewards in Explorer Pop-Up Cup.<\/li>\n<\/ul>\nPLAYGROUND<\/h3>\n Bug Fixes<\/strong><\/p>\n\nFixed an issue that would prevent time trial Challenges from recording player completion times.<\/li>\n Players should no longer see an occasional \u201cPlease Wait\u201d message that blocks them from starting Challenge games in Playgrounds.<\/li>\n<\/ul>\nPERFORMANCE<\/h3>\n\nGPU performance improvements when view distances are far. This should improve resolution on consoles and in some cases, frame rate.<\/li>\n Minor improvements were made to performance for emote music playback.<\/li>\n Addressed movement corrections sometimes are seen when players jump<\/li>\n Improved the performance of some gliders<\/li>\n<\/ul>\nAUDIO<\/h3>\n\nImproved winter biome ambient audio.<\/li>\n Reduced the volume of Quad Crasher boost sounds.<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nFixed Victory Royale sound effects being different on mobile\/Switch.<\/li>\n<\/ul>\nUI<\/h3>\n\nPlayers can now preview loading screen cosmetics in the \u00a0front end by pushing the key bound to the \u201cpreview\u201d action “Full Screen”<\/li>\n Added a vehicle health bar above the player shield bar.<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nFixed an issue where a short snippet of the currently equipped Music item could be heard when previewing a different Music item<\/li>\n Fixed an occasional crash when viewing event tiles on the consoles.<\/li>\n<\/ul>\nART + ANIMATION<\/h3>\n\nZenith has his own idle animation in the lobby.<\/li>\n Lynx has her own idle animation in the lobby.<\/li>\n Phone It In now plays for 15 seconds in the lobby<\/li>\n Dab for days with the new emoting power of the Infinite Dab in the lobby!\n\nLasts 10 hours.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\nMOBILE<\/h3>\n\nUI buttons updated.\n\nMade the HUD settings tab visible for mobile players.<\/li>\n Updated icons to be more visible in snow.<\/li>\n Moved the Exit Vehicle button to a new location<\/li>\n<\/ul>\n<\/li>\n 60 FPS option enabled for iPad Pro – second generation (10.5\u201d & 12.9\u201d) (select inside Settings).<\/li>\n Enabled support for Snapdragon 710 chipsets (such as; Samsung A8S, Xiaomi Mi 8SE, Nokia 8.1, Oppo R17 Pro).<\/li>\n Enabled support for Snapdragon 670 chipsets (such as Oppo R17, Vivo Z3).<\/li>\n Enabled support for Samsung A9.<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nAdded a warning when Accessibility settings for Zoom are enabled, which interfere with tapping the screen and cause missing actions.\n\nThis caused players to experience unresponsive interactions.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\nCREATIVE MODE<\/h2>\nWHAT’S NEW?<\/h3>\n Winter Themed Islands<\/strong> \nA cold front brings in 4 new Winter themed Islands you can select from the player Rift on the starter island.<\/p>\nWinter Village Prefabs<\/strong> \nAdd seasonal touches to your Islands with 6 new Winter Village Prefabs.<\/p>\n <\/noscript> Winter Village<\/figcaption><\/figure>\nISLANDS<\/h3>\n\nAdded 4 new Winter Islands –\n\nSelectable from the player Rift on the starter island<\/li>\n<\/ul>\n<\/li>\n Players now have 2 total \u201cThe Block\u201d Islands instead of 1.<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nFixed multiple issues with Island Rift Portals not behaving as expected.<\/li>\n Fixed an issue that could cause Featured Island Rift Portals not functioning when more than 8 players joined a server.<\/li>\n Fixed player animation issues occurring after the \u201cReset Island\u201d feature is used.<\/li>\n Fixed an issue that allowed players to build above the height limit, causing them to become stuck.<\/li>\n Fixed an issue that could cause a visiting player to lose the ability to select a Rift location if they leave and return to a host\u2019s server.<\/li>\n Fixed issues with editing structures and placing Traps on other player\u2019s Islands.<\/li>\n Fixed an issue that could cause Switch players to be removed from a server when one or more players max out their available Island memory<\/li>\n<\/ul>\nGAMEPLAY<\/h3>\n\nAdded new “Glider Redeploy” Island setting.\n\nControls whether players can glide after falling.<\/li>\n Default: On<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nBug Fixes<\/strong><\/h3>\n\nExplosives are no longer able to destroy structures when the \u201cBuilding Damage in Game\u201d setting is turned off.<\/li>\n Fixed players not sprinting after being in Fly Mode when both the \u201cAuto Sprint\u201d and \u201cToggle Sprint\u201d settings were enabled.<\/li>\n Fixed an issue that would prevent a player\u2019s health and shields from resetting when starting a game in Creative Mode.<\/li>\n Fixed an issue that could cause \u201cBuilding Damage in Game\u201d and \u201cBlock Building in Game\u201d knobs to not function correctly.<\/li>\n Fixed issue that could sometimes cause repaired structures to revert back to their previously damaged state when a player leaves and comes back to their island.<\/li>\n Fixed a crash that occurred when selecting \u201cMy Island\u201d from the in-game menus immediately after being eliminated.<\/li>\n Fixed players being spawned over the water when entering an Island in some cases.<\/li>\n Fixed an issue where players would be unable to jump after falling through the world.<\/li>\n<\/ul>\nCREATIVE TOOLS + PHONEBUG FIXES<\/h3>\nBug Fixes<\/strong><\/div>\n\nFixed issues where props could pass through the foundation structure of The Block Island.<\/li>\n Fixed rotated props becoming attached to the phone at strange angles when you interact with them.<\/li>\n Fixed props being unexpectedly dropped after carrying them far distances.<\/li>\n<\/ul>\nPREFABS<\/h3>\n\nAdded 6 Winter Village prefabs.<\/li>\n Added Holiday prop packs.<\/li>\n Added new cube colors to the Cube Gallery prefab.<\/li>\n Added logs and stumps to the Nature Gallery.<\/li>\n Added Winter Nature Gallery.<\/li>\n Added additional ramps and floors to the Obstacle Gallery.<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nThe \u201cPeg Hop\u201d prefab no longer spawns with a blocked staircase that requires players to destroy\/build around it.<\/li>\n<\/ul>\nDEVICES<\/h3>\n\nNew Devices added:\n\nGunner – Stands and shoots at any player within a 2 tile radius.\n\nChoose between Pistol, Shotgun, Assault Rifle, or Rocket Launcher.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n Added new options to Player Spawners:\n\nAdded an option to hide the Player Spawner during Game.<\/li>\n Added an option to prioritize which Player Spawn to use when there are multiple to choose from.<\/li>\n Modified Island Start option to allow spawning for both Island and Game.<\/li>\n<\/ul>\n<\/li>\n New Item Spawner settings:\n\nAdded an option to hide the Item Spawner during Game.<\/li>\n Added an option to customize the rate that items are spawned.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nFixed players being unable to access Item Spawner options.<\/li>\n Fixed a visual issue that occurred if a player picked up a new trap while another was equipped.\n\nThis issue would cause the UI to update with the new trap but would place the original trap instead.<\/li>\n<\/ul>\n<\/li>\n Fixed a visual issue causing the Ice Block to appear in-game as the Cozy Campfire model when looted from a chest.<\/li>\n<\/ul>\nWEAPONS + ITEMS<\/h3>\n Bug Fixes<\/strong><\/p>\n\nFixed an issue where the Grappler was not respecting the Infinite Ammo Island Setting.<\/li>\n Fixed an issue with player created chests would spawn on top of a structure above the player rather than in front of the player.<\/li>\n Fixed issues with players not being able to loot chests on another player\u2019s island while in Game.<\/li>\n Fixed chests and Llamas being openable even if you didn\u2019t have edit permission on another player\u2019s island.<\/li>\n<\/ul>\nSOCIAL<\/h3>\n Bug Fixes<\/strong><\/p>\n\nFixed an issue that could prevent players from joining the party of a Switch player in an active Creative server.<\/li>\n<\/ul>\nPERFORMANCE<\/h3>\n\nInitial loading improvements.<\/li>\n Optimized performance when players throw Playset Grenades.<\/li>\n Optimized networking memory usage.<\/li>\n<\/ul>\nSAVE THE WORLD<\/h2>\n\n
WHAT’S NEW?<\/h3>\n Frostnite<\/strong> \nStay warm in the long winter nights. Keep the Burner filled with BluGlo in this new experience for Save the World!<\/p>\n <\/noscript> Frostnight<\/figcaption><\/figure>\nDown Tier Crafting<\/strong> \nCraft all your favorite end-game weapons\/Traps as lower tier versions of themselves.<\/p>\nMISSIONS + SYSTEMS<\/h3>\n\nFrostnite is a new experience in 7.10, testing player\u2019s survival in a long winter night.\n\nFrostnite introduces a new objective. Keep the Burner filled with scavenged BluGlo. When it runs out, so does the heat. That means a whole bunch of frozen Heroes.<\/li>\n As the burner health decreases the Storm Shield shrinks, so keep that thing filled!<\/li>\n Survive as long as you can without your gear or resources, using your survival skills, schematics, and basic starting weapons.\n\nGet double the resources from searching and harvesting objects.<\/li>\n Watch for Airdrops between waves for some much-needed supplies.<\/li>\n You don\u2019t keep any weapons or traps when the experience concludes, so use those Legendary weapons and traps as if your life depends on it!<\/li>\n<\/ul>\n<\/li>\n Keep an eye out for the Krampus Smashers who dwell in these cold regions. They\u2019re dangerous but drop some much needed BluGlo.<\/li>\n When a player is knocked out they enter spectator mode until the remaining players complete the wave.<\/li>\n The longer you survive the more Snowflake Tickets you will earn! Tickets can be spent on the new Winter Llama.<\/li>\n Added several event quests that can be completed by playing Frostnite.<\/li>\n Be on the lookout for weekly challenges in the coming weeks!<\/li>\n<\/ul>\n<\/li>\n Down Tier Crafting is now available!\n\nSchematics that have been evolved to higher tiers can now also craft all the lower-tier versions of the weapon\/trap.<\/li>\n The lower-tier versions of the schematic are lower level, but also cost lower-tier ingredients to craft.<\/li>\n Use up old crafting ingredients and save the rare stuff for when it counts! In particular, transitioning into a new location should go much more smoothly.<\/li>\n<\/ul>\n<\/li>\n The 14 Days of Fortnite are upon us! Starting Dec 19 at Midnight GMT, the first Holiday-themed quest will appear in the Quest Journal.\n\nEvery day we will add a new Holiday-themed quest to the player\u2019s quest log.<\/li>\n Complete the quests to earn valuable rewards!<\/li>\n Quests will remain active until the 7.20 release.<\/li>\n<\/ul>\n<\/li>\n Added a new stat called Armor which replaces Damage Resistance. Any Hero or Weapon Perks that granted Damage Resistance have been updated to grant Armor.\n\nIndividual Perks have become stronger as a result, but the benefits of stacking have been reduced.<\/li>\n In the near future, all Heroes and Weapon Schematics affected by this change will be eligible for an evolution refund. You may choose to return the affected item to level 1 and reset all attached perks to their starting rarity, recovering all invested resources in the process.<\/li>\n<\/ul>\n<\/li>\n The Storm King is now considered a Group Mission, which allows players to summon 1 Defender each (for a total of 8 characters) while fighting the boss.<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nFixed the empty message box that sometimes showed when joining the storm king mission<\/li>\n Tracks in Deliver the bomb mission will now correctly link to the Depot and Launcher.<\/li>\n Fixed an issue where during the Storm King fight, incorrect objectives could be displayed.<\/li>\n Deliver the Bomb will now always have valid paths in Ghost Town sub biome.<\/li>\n Deliver the bomb now allows you to reverse direction on first created bomb.<\/li>\n Missions that are temporarily unlocked during a campaign quest are no longer eligible for Mission Alerts. This prevents the creation of \u201chidden\u201d Mission Alerts that can not be seen by the majority of players.<\/li>\n Some missions were unlocked by completing quests that are no longer Main Quests. These missions are now unlocked by completing the appropriate quests in the story campaign instead.<\/li>\n Medkit search area can no longer be destroyed.<\/li>\n Fixed an issue that allowed players to build inside of BluGlo pylons<\/li>\n Fixed an issue that allowed players to place a B.A.S.E inside of BluGlo pylons<\/li>\n Mimic chests can no longer be destroyed before the mimic wakes.<\/li>\n Fixed issue with players getting stuck at end screen with \u201cWaiting for results\u2026\u201d<\/li>\n If using R.O.S.I.E. at the end of the match, it is no longer possible for the character to end up missing at the final score screen.<\/li>\n Fixed an issue that could cause a server crash when loading into a Storm Shield.<\/li>\n Fixed issue with players being able to increase difficulty during the \u201cBuild Off\u201d quest.<\/li>\n <\/li>\n<\/ul>\nUI<\/h3>\n\nAdding a context menu to the Store Summary screen that allows favoriting\/recycling of newly acquired items.<\/li>\n The Quest page has a new visual callout which will now communicate special events in the future!<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nPlayers using a controller can now scroll through current and completed quest rewards using the right stick on the Quest tab.<\/li>\n Many reward items have been updated to now show a large icon of the item when inspecting it during the open rewards sequence.<\/li>\n Fixed issue with quest play button playing its animation at incorrect times<\/li>\n Evolved items no longer appear behind Collection Book Reward screen when simultaneously evolving and leveling up Collection Book. When reward screen appears, we now clear any viewed vault items.<\/li>\n Banners now properly display the player’s icon and color during the reward sequence.<\/li>\n Fixed various issues with the unslot option on the Transform item picker screen.<\/li>\n Corrected button text on collection book slotting menu to accurately say an item can be inspected but not upgraded from that menu.<\/li>\n Fixed\u00a0the visual issue for schematic cards with long names on the llama opening screen.<\/li>\n Fixed issue with Defender Post menu closing when using Back while on the weapon select screen.<\/li>\n Fixed power level being higher in zone versus in the frontend.<\/li>\n Fixed \u201cA Party Member Is Underpowered\u201d message incorrectly being displayed.<\/li>\n<\/ul>\nHEROES<\/h3>\n\nCloaked Shadow Ninja added to the Event Store\n\nLegendary variant of Skirmisher subclass<\/li>\n Available December 19 at 7 PM Eastern Time<\/li>\n<\/ul>\n<\/li>\n Jolly Headhunter Soldier available in the Winter Llama\n\nVariant of Double Agent subclass<\/li>\n<\/ul>\n<\/li>\n Sgt. Winter Soldier available in the Winter Llama\n\nVariant of Sergeant subclass<\/li>\n<\/ul>\n<\/li>\n Jingle Jess Outlander available as Frostnite quest reward for surviving 15 minutes\n\nLegendary variant of Enforcer subclass<\/li>\n<\/ul>\n<\/li>\n Sentry Gunner Krampus Constructor available as a Frostnite quest reward for surviving 45 minutes\n\nLegendary variant of Sentry Gunner subclass<\/li>\n<\/ul>\n<\/li>\n Converted the following Abilities\/Perks to use Armor instead of Damage Resistance\n\nConstructor\n\nB.A.S.E.\n\nAttached structures increase Armor by 35.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n Riot Shield\n\nWhile charging increase Armor by 680.<\/li>\n<\/ul>\n<\/li>\n Safety Protocol\n\nIncreases Armor of structures attached to B.A.S.E. by 15.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n Ninja\n\nShadow Stance\n\nDuring Shadow Stance increase Armor by 60.<\/li>\n<\/ul>\n<\/li>\n Shadowier Stance\n\nIncrease Armor by an additional 25 while in Shadow Stance.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n Outlander\n\nDeep In The Zone\n\nGain 40 Armor and increase pick axe damage by an additional 24% during In the Zone.<\/li>\n<\/ul>\n<\/li>\n Shock Phase\n\nShockwave increases Armor by 190 for 6 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n Soldier\n\nFlak Vest\n\nIncrease Armor by 160. Armor reduces by 40 each time the Soldier is hit. Gain 40 Armor every 10 seconds, up to a max of 160 Armor.<\/li>\n<\/ul>\n<\/li>\n Heavily Armored\n\nIncrease Armor by 45.<\/li>\n<\/ul>\n<\/li>\n Armored\n\nIncrease Armor by 12\/18\/25.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nFixed an issue that blocked targeting for T.E.D.D.Y. and Hoverbot while placed near R.O.S.I.E.<\/li>\n<\/ul>\nWEAPONS + ITEMS<\/h3>\n\nAdded the Medieval weapons set, available in Winter Llamas:\n\nHemlock Assault Rifle: Deals consistent damage to enemies at close to medium range, but falls off at longer ranges due to lower accuracy.<\/li>\n Basilisk Pistol: Deals high burst damage, with a high critical chance.<\/li>\n Stalwart Squire Shotgun: A powerful single shot weapon with high damage and knockback in a short range.<\/li>\n Wicked Wind Axe: A large curved axe with a good mix of damage and impact.<\/li>\n<\/ul>\n<\/li>\n Ginger Blaster Pistol will be available as a Frostnite quest reward for surviving 30 minutes\n\nA potent and quick revolver with modest recoil.<\/li>\n Includes a 6th perk that grants a chance to drop healing gumdrops from defeated enemies.<\/li>\n<\/ul>\n<\/li>\n Updated Melee Weapon Perks to use Armor instead of Damage Resistance:\n\nGrants 13 \/ 20 \/ 27 \/ 33 \/ 40 Armor<\/li>\n<\/ul>\n<\/li>\n Increased the value of Heavy Attack Energy Efficiency Perks on weapons to be comparable with Perks on Heroes:\n\nGrants 40% \/ 60% \/ 80% \/ 100% \/ 120% Heavy Attack Energy Efficiency<\/li>\n<\/ul>\n<\/li>\n Increased the value of Life Leech Perks by 50%\n\nGrants 1.8% \/ 2.7% \/ 3.6% \/ 4.5% \/ 5.4% Life Leech<\/li>\n<\/ul>\n<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nThe projectile from the Bowler now immediately explodes when hitting the Storm King.<\/li>\n Fixed the Quad Launcher perks, replacing Increased Attack Speed (melee) with Increased Fire Rate (ranged) in its fourth perk slot.<\/li>\n<\/ul>\nGAMEPLAY<\/h3>\n Bug Fixes<\/strong><\/p>\n\nHolding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.<\/li>\n<\/ul>\nENEMIES<\/h3>\n