Mist Coil projectile speed reduced from 1600 to 1300<\/li>\n<\/ul>\nReworked Curse of Avernus:<\/strong><\/p>\n\n- Passive. Slows the targets you attack by 10\/15\/20\/25% for 4 seconds. If a target gets hit 4 times, they become cursed for 4 seconds and are silenced, slowed by 30\/40\/50\/60% and all allied heroes that attack the target will receive a 40\/60\/80\/100 AS boost<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\nLevel 25 Talent changed from Curse of Avernus to +375 AoE Mist Coil<\/p>\n
ANCIENT APPARITION: ABILITY REWORK<\/h4>\n\n- Ice Vortex no longer has a self-bonus.<\/li>\n<\/ul>\n
Reworked Chilling Touch<\/strong><\/p>\n\n- It is now a passive autocast attack modifier.<\/li>\n
- Cooldown: 15\/11\/7\/3 seconds. Grants you bonus attack range and causes your attack to deal heavy magic damage that slows movement for a brief period.\n
\n- Damage: 50\/85\/120\/155.<\/li>\n
- Slow: 100% for 0.5 seconds.<\/li>\n
- Attack Range Bonus: 60\/120\/180\/240.<\/li>\n
- Manacost: 30\/50\/70\/90<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
ANTI-MAGE: ABILITY REWORK<\/h4>\n\n- Removed Scepter upgrade<\/li>\n
- Replaced Spell Shield with Counterspell.<\/li>\n
- Passively grants you 15\/25\/35\/45% Magic Resistance and can be activated to provide a Counterspell shield for 1.4 seconds.\n
\n- Causes all spells that target you to be blocked and reflected onto the enemy.<\/li>\n
- Cooldown: 15\/11\/7\/3. Manacost: 40<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
ARC WARDEN:<\/h4>\n\n- Tempest Double bounty increased from a fixed 180 Gold\/XP to 180\/240\/300<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\nLevel 15 Talent changed from +350 Health to +300<\/p>\n
AXE:<\/h4>\n\n- Berserker’s Call armor bonus reduced from 40 to 30<\/li>\n<\/ul>\n
BANE: ABILITY REWORK<\/h4>\n\n- Reworked Enfeeble.\n
\n- Adds a debuff to the enemy unit, applying 36\/44\/52\/60% negative status resistance to the target (which causes debuffs to last longer) and reducing the enemy’s attack speed by 40\/60\/80\/100.<\/li>\n
- Lasts 8 seconds.<\/li>\n
- Can be dispelled.<\/li>\n
- Cast Range: 1000<\/li>\n
- Cooldown: 12\/10\/8\/6.<\/li>\n
- Manacost: 70\/90\/110\/130<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\nLevel 15 Talent changed from Enfeeble Steals Damage to Enfeeble Steals Attack Speed<\/p>\n
Level 20 Talent changed from +100 Enfeeble Damage Reduction to +100 Enfeeble Attack Speed Reduction<\/p>\n
BATRIDER:<\/h4>\n\n- Flaming Lasso now does 20\/40\/60 damage per second<\/li>\n<\/ul>\n
BEASTMASTER: ABILITY REWORK<\/h4>\n\n- Call of the Wild has been reworked.\n
\n- It no longer summons a neutral creep, and now has two separate hotkeys for the Boar and the Hawk.<\/li>\n
- The Hawk is a global point target ability that sends a permanently invisible uncontrollable hawk to that location starting from where you are.<\/li>\n<\/ul>\n
\n- Adjusted stats on the summoned units:\n
\n- Boar HP: 300\/450\/600\/750<\/li>\n
- Boar Damage Type: Hero<\/li>\n
- Boar Attack Damage: 16\/32\/48\/64<\/li>\n
- Boar Poison Slow: 10\/20\/30\/40% for 3 seconds<\/li>\n
- Boar Duration: 60<\/li>\n
- Boar Ability Cooldown: 42\/38\/34\/30<\/li>\n
- Boar Manacost: 50<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Hawk HP: 300\/450\/600\/750<\/li>\n
- Hawk Invisibility is permanent<\/li>\n
- Hawk Movement Speed: 300\/340\/380\/420<\/li>\n
- Hawk Vision: 600\/700\/800\/900<\/li>\n
- Hawk Duration: 60<\/li>\n
- Hawk Cooldown: 60\/50\/40\/30<\/li>\n
- Hawk Manacost: 30<\/li>\n
- Primal Roar self-movement boost increased from 30 to 40%<\/li>\n
- Primal Roar secondary units push distance from 300 to 450<\/li>\n
- Primal Roar secondary units push duration from 0.6 to 1.0<\/li>\n
- Primal Roar secondary unit slow duration now matches primary target<\/li>\n
- Primal Roar secondary unit slow increased from 50 to 60<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 25 Talent changed from +2 Hawks Summoned to -15s Hawks Cooldown<\/li>\n<\/ul>\n
BLOODSEEKER:<\/h4>\n\n- Thirst changed from giving attack damage to +30\/45\/60\/75 Attack Speed<\/li>\n
- Thirst movement speed increased from 7\/18\/29\/40% to 12\/24\/36\/48%<\/li>\n
- Bloodrage incoming and outgoing damage reduced from 25\/30\/35\/40% to 10\/15\/20\/25%<\/li>\n
- Bloodrage now does full amplification regardless of the distance<\/li>\n
- Blood Rite damage from 120\/160\/200\/240 to 125\/175\/225\/275<\/li>\n
- Rupture now deals 8% of current health as pure damage per 100 units moved. No longer lethal<\/li>\n
- Rupture duration from 12 to 8\/10\/12<\/li>\n
- Rupture cast range from 800 to 700\/800\/900<\/li>\n
- Rupture cooldown from 60 to 70\/60\/50<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 20 Talent changed from +18% Rupture Damage to +600 Rupture Cast Range<\/li>\n<\/ul>\n
BOUNTY HUNTER: ABILITY REWORK<\/h4>\n\n- Strength from 18+2.1 to 20+2.5<\/li>\n
- Shadow Walk no longer deals 30\/60\/90\/120 damage.\n
\n- Attacking out of invisibility now applies a 14\/20\/26\/32% movement slow for 4 seconds<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Reworked Jinada:<\/strong><\/p>\n\n- Passive cooldown 12\/9\/6\/3.<\/li>\n
- Causes your attack to deal +80\/110\/140\/170 Bonus Attack Damage.<\/li>\n
- Steals 12\/18\/24\/30 Unreliable Gold from enemy heroes.<\/li>\n
- Your weapon glows when the attack is ready to strike<\/li>\n<\/ul>\n
\n- Track movement speed bonus is now given to your hero only<\/li>\n
- Track now also causes attacks you do to the Tracked enemy to crit for 1.4\/1.6\/1.8x<\/li>\n
- Track cast no longer breaks invisibility<\/li>\n
- Track gold radius from 925 to 1200<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 20 Talent changed from +125% Jinada Critical Strike to +90 Jinada Gold Steal<\/li>\n<\/ul>\n
BREWMASTER: ABILITY REWORK<\/h4>\n\n- Intelligence gain increased from 1.3 to 1.6<\/li>\n
- Base movement speed increased from 295 to 305<\/li>\n
- Thunderclap manacost from 90\/105\/130\/150 to 90\/100\/110\/120<\/li>\n
- Reworked Drunken Brawler:<\/strong>\n
\n- It is now a self active buff.<\/li>\n
- Lasts for 5 seconds.<\/li>\n
- Grants you 50\/60\/70\/80% evasion and 80% chance to Crit for 200\/220\/240\/260%.<\/li>\n
- Movement speed alternates between -20% and +40% while this is active.<\/li>\n
- Cooldown: 20\/19\/18\/17.<\/li>\n
- Manacost: 35\/40\/45\/50<\/li>\n<\/ul>\n<\/li>\n
- Replaced Drunken Haze with Cinder Brew. Covers a target 400 AoE with alcohol, slowing them by 25% and causes them to have a 20\/25\/30\/35% chance to attack themselves instead of the target. Lasts 7 seconds. If the targets are hit by any fire-based spells (including immolation from your Fire Spirit), the duration will refresh and they will ignite and burn for 10\/25\/40\/55 DPS. Cooldown: 20\/18\/16\/14. Manacost: 50. Self-attack is not lethal<\/li>\n
- The following heroes have fire element damage:\n
\n- Dragon Knight<\/li>\n
- Jakiro<\/li>\n
- Phoenix<\/li>\n
- Axe<\/li>\n
- Doom<\/li>\n
- Ember Spirit<\/li>\n
- Brewmaster<\/li>\n
- Lina<\/li>\n
- Ogre<\/li>\n
- Batrider<\/li>\n
- Wraith King<\/li>\n
- Clinkz<\/li>\n
- Invoker<\/li>\n
- Warlock<\/li>\n
- Underlord<\/li>\n
- Huskar<\/li>\n<\/ul>\n<\/li>\n
- Level 25 changed from +15% Drunken Brawler Chance to +200% Critical Strike Damage<\/li>\n<\/ul>\n
BRISTLEBACK:<\/h4>\n\n- Viscous Nasal Goo armor reduction increased from 1\/1.4\/1.8\/2.2 to 1.4\/1.8\/2.2\/2.6<\/li>\n<\/ul>\n
BROODMOTHER:<\/h4>\n\n- Spiderling\/Spiderite magic resistance reduced from 50% to 40%<\/li>\n<\/ul>\n
CENTAUR WARRUNNER: ABILITY REWORK<\/h4>\n\n- Strength gain reduced from 4.3 to 4.0<\/li>\n
- Hoof Stomp damage reduced from 100\/150\/200\/250 to 80\/110\/140\/170<\/li>\n
- Double Edge damage changed from 175\/250\/325\/400 to 150\/200\/250\/300 + 40\/60\/80\/100% of Strength as damage<\/li>\n
- Double Edge cast point from 0.5 to 0.4<\/li>\n
- Return has been renamed to Retaliate<\/li>\n
- Retaliate no longer has a strength component<\/li>\n
- Retaliate damage increased from 16\/18\/20\/22 to 16\/32\/48\/64<\/li>\n
- Retaliate now gains charges each time you are attacked by an enemy hero or tower.\n
\n- Can be activated, consuming the charges, to give you a percentage base attack damage increase for 20 seconds.<\/li>\n
- Max Stacks: 10.<\/li>\n
- Provides 6\/9\/12\/15% base damage increase per stack.<\/li>\n
- Cooldown: 55\/50\/45\/40<\/li>\n<\/ul>\n<\/li>\n
- Stampede cooldown increased from 90\/75\/60 to 110\/100\/90<\/li>\n
- Stampede manacost increased from 100 to 150<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 10 Talent changed from +10% Magic Resistance to +20 Movement Speed<\/li>\n
- Level 15 Talent changed from +15% Return Strength Damage to +50% Double Edge Strength Damage<\/li>\n
- Level 15 Talent changed from +75 Damage to +30 Base Damage<\/li>\n
- Level 20 Talent changed from +300 Double Edge Damage to +50 Return Damage<\/li>\n<\/ul>\n
CHAOS KNIGHT: ABILITY REWORK<\/h4>\n\n- Reworked Chaos Strike:<\/strong>\n
\n- Passive cooldown ability.<\/li>\n
- Lands a critical strike for a random amount, between Min Crit: 120% and Max Crit: 160\/190\/220\/250%.<\/li>\n
- Has 35\/40\/45\/50% lifesteal for this hit.<\/li>\n
- Cooldown: 8\/7\/6\/5<\/li>\n<\/ul>\n<\/li>\n
- Reality Rift no longer reduces armor<\/li>\n
- Reality Rift now moves the target a fixed amount of distance: 250\/300\/350\/400<\/li>\n
- Reality Rift now maims the target applying a 15\/25\/35\/45% movement and 30\/50\/70\/90 attack speed slow for 2 seconds<\/li>\n
- Reality Rift cooldown rescaled from 18\/14\/10\/6 to 20\/15\/10\/5<\/li>\n
- Reality Rift cast range from 550\/600\/650\/700 to 475\/550\/625\/700<\/li>\n
- Chaos Bolt minimum damage rescaled from 75\/100\/125\/150 to 60\/90\/120\/150<\/li>\n
- Chaos Bolt maximum damage rescaled from 200\/225\/250\/275 to 180\/210\/240\/270<\/li>\n
- Chaos Bolt projectile speed reduced from 1000 to 700<\/li>\n
- Phantasm: Illusion count increased from 1\/2\/3 to 3<\/li>\n
- Phantasm: Illusion damage rescaled from 100% to 40\/70\/100%<\/li>\n
- Phantasm: Illusion duration reduced from 42 to 30<\/li>\n
- Level 25 Talent changed from -7 Reality Rift Armor Reduction to -2s Chaos Strike Cooldown<\/li>\n<\/ul>\n
CHEN: ABILITY REWORK<\/h4>\n\n- Penitence projectile reduced from 2000 to 1400<\/li>\n
- Penitence no longer amplifies damage<\/li>\n
- Penitence now causes all allied units attacking the target unit to gain 30\/60\/90\/120 Attack Speed<\/li>\n
- Test of Faith replaced with Divine Favor.\n
\n- Targets allied units, providing 7\/13\/19\/25 HP regen, amplifying all regen and heals on the target by 25% and increasing attack damage by 10\/20\/40\/80.<\/li>\n
- Lasts 12 seconds.<\/li>\n
- Cooldown: 26\/24\/22\/20 Manacost: 110.<\/li>\n
- Cast Range: 800<\/li>\n<\/ul>\n<\/li>\n
- Holy Persuasion now has a neutral creep level requirement of 4\/5\/6\/6<\/li>\n
- Holy Persuasion minimum health increased from 700\/800\/900\/1000 to 1000<\/li>\n
- Holy Persuasion now sends an allied unit anywhere on the map to you instead of sending them home.\n
\n- If the ally takes player based damage during this, the spell is interrupted<\/li>\n<\/ul>\n<\/li>\n
- Holy Persuasion cooldown changed from 32\/24\/18\/10 to 15<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 15 Talent changed from -10s Test of Faith Cooldown to -10s Divine Favor Cooldown<\/li>\n<\/ul>\n
CLINKZ: ABILITY REWORK<\/h4>\n\n- Replaced Death Pact with Burning Army.\n
\n- Uses Vector Targeting. Spawns 4\/5\/6 Fiery Skeleton Archers along a 1300 line.<\/li>\n
- Skeletons attack using Searing Arrows, have your base damage, are immobile and take 2 hits to kill from a hero.<\/li>\n
- They only attack enemy heroes (like WD ward, but killable).<\/li>\n
- Attack range matches your hero. Spawn at 0.8 second intervals. Cast Range: 800. Cooldown 110. Manacost: 125\/175\/225.<\/li>\n
- Lasts 20 seconds.<\/li>\n
- Base Attack Time: 1.8\/1.65\/1.5<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
CLOCKWERK:<\/h4>\n\n- Rocket Flare projectile speed increased from 1750 to 2250<\/li>\n
- Power Cogs knockback distance increased from 250 to 300<\/li>\n
- Power Cogs knockback duration increased from 0.85 to 1<\/li>\n
- Power Cogs damage from 50\/100\/150\/200 to 50\/125\/200\/275<\/li>\n
- Power Cogs mana burn from 50\/100\/150\/200 to 50\/80\/110\/140<\/li>\n<\/ul>\n
CRYSTAL MAIDEN:<\/h4>\n\n- Base damage increased by 2<\/li>\n
- Frostbite no longer has an interrupt<\/li>\n
- Frostbite cast range increased from 525 to 550<\/li>\n
- Freezing Field no longer has a 0.3 cast point<\/li>\n<\/ul>\n
DARK SEER:<\/h4>\n\n- Surge duration rescaled from 3\/4.5\/6\/7.5 to 6<\/li>\n
- Surge cooldown rescaled from 13\/12\/11\/10 to 16\/14\/12\/10<\/li>\n
- Surge now causes the target to be unslowable<\/li>\n
- Surge speed changed from 550 to +36\/54\/72\/90%<\/li>\n
- Surge now causes the target to ignore movement speed limit<\/li>\n
- Surge now causes the target to ignore unit collisions<\/li>\n
- Wall of Replica now uses Vector Targeting to cast<\/li>\n
- Wall of Replica cast point reduced from 0.4 to 0.2<\/li>\n
- Wall of Replica cast range increased 500\/900\/1300 to 1300<\/li>\n
- Wall of Replica always now slows heroes touching the wall continuously, and the debuff lingers for 0.75 seconds after leaving the wall<\/li>\n
- Wall of Replica slow reduced from 75% to 50\/60\/70%<\/li>\n<\/ul>\n
DAZZLE: ABILITY REWORK<\/h4>\n\n- Poison Touch mana cost increased from 80 to 80\/90\/100\/110<\/li>\n
- Poison Touch debuff now stacks<\/li>\n
- Replaced Weave with Bad Juju.\n
\n- Passive ability.<\/li>\n
- Grants you 30\/40\/50% Cooldown Reduction.<\/li>\n
- Anytime you cast a spell, all enemies within a 1200 AoE around you lose 2\/2.25\/2.5 armor for 10 seconds.<\/li>\n
- Debuffs stack and refresh duration. Doesn’t affect Roshan<\/li>\n<\/ul>\n<\/li>\n
- Shadow Wave cooldown increased from 12\/10\/8\/6 to 13\/11\/9\/7<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 25 Talent changed from +0.5 Weave Armor Per Second to +0.5 Bad Juju Armor Reduction<\/li>\n
- Level 25 Talent changed from -4s Shadow Wave Cooldown to +40% Poison Touch Slow<\/li>\n<\/ul>\n
DEATH PROPHET:<\/h4>\n\n- Movement speed increased from 305 to 310<\/li>\n
- Spirit Siphon now drains 4\/6\/8\/10% speed<\/li>\n<\/ul>\n
DISRUPTOR:<\/h4>\n\n- Thunder Strike damage increased from 40\/60\/80\/100 to 45\/70\/95\/120<\/li>\n<\/ul>\n
DOOM:<\/h4>\n\n- Base attack range increased from 150 to 175<\/li>\n
- Devour no longer has a restriction on consuming while another unit is being consumed<\/li>\n
- Devour now gives you 5\/10\/15\/20 HP regen per second while the creep is being consumed<\/li>\n
- Devour now takes a constant 80 seconds to consume a creep<\/li>\n
- Devour can now be toggled off to not steal the creep ability<\/li>\n
- Scorched Earth no longer heals<\/li>\n
- Scorched Earth cooldown reduced from 55 to 55\/50\/45\/40<\/li>\n
- Scorched Earth damage increased from 16\/24\/32\/40 to 20\/30\/40\/50<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 10 Talent changed from +10 Scorched Earth Damage\/Heal to +20 Scorched Earth Damage<\/li>\n<\/ul>\n
DRAGON KNIGHT:<\/h4>\n\n- Elder Dragon Form Splash Attack now does 75% damage in the 300 AoE<\/li>\n
- Elder Dragon Form Splash Attack no longer does partial damage if the attack misses<\/li>\n<\/ul>\n
DROW RANGER: ABILITY REWORK<\/h4>\n\n- Precision Aura now provides attack speed based on 20\/36\/52\/68% of your Agility, rather than Damage based on 10\/20\/30\/40% of your agility<\/li>\n
- Reworked Marksmanship:<\/strong>\n
\n- Now provides a 20\/30\/40% chance to land a piercing attack that cannot be evaded and strikes through the enemy’s defenses, ignoring their armor entirely.<\/li>\n
- Instantly kills creeps.<\/li>\n
- Gets disabled if an enemy hero is within 400 range of you<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 20 Talent changed from +20 Marksmanship Agility to +25% Evasion<\/li>\n
- Level 25 Talent changed from +20% Precision Aura Damage to +25% Precision Aura Attack Speed<\/li>\n<\/ul>\n
EARTHSHAKER:<\/h4>\n\n- Fissure cooldown increased from 18\/17\/16\/15 to 21\/19\/17\/15<\/li>\n<\/ul>\n
EARTH SPIRIT:<\/h4>\n\n- Strength gain increased from 3.5 to 3.8<\/li>\n
- Rolling Boulder changed from an 80% slow for 0.4\/0.6\/0.8\/1.0 seconds to a stun for 0.4\/0.6\/0.8\/1.0<\/li>\n
- Rolling Boulder stun duration lasts an extra 0.4\/0.6\/0.8\/1.0 seconds when using a rock<\/li>\n
- Boulder Smash changed from a stun for 0.5\/1\/1.5\/2 seconds to an 80% slow for 1.25\/2.5\/3.25\/4 seconds<\/li>\n
- Boulder Smash damage increased from 50\/100\/150\/200 to 105\/170\/235\/300<\/li>\n
- Stone Remnant max charges increased from 6 to 7<\/li>\n
- Magnetize AoE increased from 300 to 350<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 25 Talent changed from +1s Boulder Smash Stun duration to +0.75s Rolling Boulder Stun Duration<\/li>\n<\/ul>\n
ELDER TITAN:<\/h4>\n\n- Astral Spirit damage reduced from 60\/90\/120\/150 to 50<\/li>\n
- Astral Spirit return speed increased from 600 to 800<\/li>\n
- Astral Spirit attack damage per hero from 15\/30\/45\/60 to 20\/40\/60\/80<\/li>\n
- Astral Spirit now provides +1.5\/3\/4.5\/6 Armor per hero hit and +0.5 per creep<\/li>\n
- Astral Spirit movement speed increased from 5% to 7%<\/li>\n
- Astral Spirit movement speed cap increased from 30% to 40%<\/li>\n
- Astral Spirit bonus duration increased from 9 to 10 seconds<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 25 Talent changed from +100% Lifesteal to Astral Spirit Grants Spell Immunity<\/li>\n<\/ul>\n
EMBER SPIRIT:<\/h4>\n\n- Fire Remnant now does damage along the way (at half radius) instead of only at the destination<\/li>\n<\/ul>\n
ENIGMA:<\/h4>\n\n- Base movement speed reduced from 300 to 290<\/li>\n<\/ul>\n
FACELESS VOID: ABILITY REWORK<\/h4>\n\n- Time Lock now causes Faceless Void to land a free second attack while the target is locked in place.<\/li>\n
- Deals bonus 30\/40\/50\/60 damage and bashes for 0.75 seconds<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 15 Talent from +100 Time Lock Damage to +70<\/li>\n<\/ul>\n
GRIMSTROKE: ADDED TO CAPTAINS MODE<\/h4>\n\n- Enabled Grimstroke in Captains Mode<\/li>\n
- Soulbind now applies a Leashed state to the targets, disallowing teleportation and mobility based abilities<\/li>\n
- Soulbind duration reduced from 6\/8\/10 to 6\/7\/8<\/li>\n
- Phantom’s Embrace creature now gets closer to the target before latching on<\/li>\n
- Ink Swell now does its maximum impact based on the duration it hit any hero, rather than amount of DPS dealt to all heroes combined.<\/li>\n
- Ink Swell max stun duration reduced from 2.2\/2.8\/3.4\/4 to 2\/2.6\/3.2\/3.8<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 20 Talent changed from +2 Hits to Kill Phantom to +1<\/li>\n<\/ul>\n
HUSKAR: ABILITY REWORK<\/h4>\n\n- Berserker’s Blood no longer gives magic resistance. Now provides health regen up to 20\/40\/60\/80% of Strength based on missing health<\/li>\n
- Berserker’s Blood now ramps up faster when lower health<\/li>\n
- Replaced Inner Vitality with Inner Fire:<\/strong>\n
\n- In a fiery rage, knocks all enemies within 500 range away from you, dealing 100\/155\/210\/265 damage and disarming them for 1.75\/2.5\/3.25\/4 seconds.<\/li>\n
- Enemies are knocked back to 550 range away from you.<\/li>\n
- Knockback duration: 0.6.<\/li>\n
- Cooldown: 18\/16\/14\/12 seconds. Manacost: 75\/100\/125\/150<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 15 Talent increased from +15% Lifesteal to +20%<\/li>\n
- Level 15 Talent increased from +10 Burning Spears DPS to +15<\/li>\n
- Level 20 Talent increased from +15 Strength to +20<\/li>\n
- Level 25 Talent increased from +150 Attack Range to +175<\/li>\n<\/ul>\n
IO:<\/h4>\n\n- Spirits Cooldown increased from 26\/22\/18\/14 to 26\/24\/22\/20<\/li>\n<\/ul>\n
JAKIRO:<\/h4>\n\n- Macropyre damage now lingers on the affected units for 2 seconds<\/li>\n<\/ul>\n
JUGGERNAUT:<\/h4>\n\n- Agility increased by 10 (base damage unchanged)<\/li>\n
- Changed how Omnislash does the strikes from just physical damage nukes (with occasional invisible attacks depending on attack speed) to all full real attacks that can proc your crit and items. Lasts 3\/3.25\/3.5 seconds and attacks at 1.8x your attack rate. Provides +30\/45\/60 Damage. Scepter lasts 4\/4.25\/4.5 seconds and 70 cooldown<\/li>\n
- Omnislash no longer constantly issues self-interrupts during each attack<\/li>\n
- Omnislash no longer instantly kills creeps<\/li>\n<\/ul>\n
KEEPER OF THE LIGHT: ABILITY REWORK<\/h4>\n\n- Removed Mana Leak and Spirit Form<\/li>\n
- Illuminate cooldown increased from 10 to 11<\/li>\n
- Changed how Chakra Magic works:<\/strong>\n
\n- Restores 80\/160\/240\/320 mana and removes 3\/4\/5\/6 seconds off of basic abilities currently on cooldown.<\/li>\n
- Cooldown: 20\/18\/16\/14<\/li>\n<\/ul>\n<\/li>\n
- Reworked Blinding Light into a basic ability:<\/strong>\n
\n- Causes everyone in a 600 AoE to be blinded, missing 70% of their attacks for 3\/4\/5\/6 seconds.<\/li>\n
- Knocks targets back 350 units and deals 50\/100\/150\/200 damage.<\/li>\n
- Cooldown: 30\/25\/20\/15.<\/li>\n
- Manacost: 100\/125\/150\/175.<\/li>\n
- Cast Range: 550\/600\/650\/700<\/li>\n<\/ul>\n<\/li>\n
- Added a new Ultimate, Will-o-Wisp:\u00a0<\/strong>\n
\n- Spawns an attackable light entity, Ignis Fatuus.<\/li>\n
- The light flickers on for 1.3 seconds and off for 1.75 seconds.<\/li>\n
- Enemies within a 650 Radius are hypnotized and forced to look at it whenever it is emitting light, unable to act.<\/li>\n
- The light entity can be killed with 4\/5\/6 attacks, otherwise it will flicker 3\/4\/5 times before going away.<\/li>\n
- Cooldown: 120.<\/li>\n
- Cast Range: 900.<\/li>\n
- Manacost 200\/300\/400.<\/li>\n
- Dormant for 1 second before the first flicker begins<\/li>\n<\/ul>\n<\/li>\n
- Scepter now just causes your Illuminate to heal during the day<\/li>\n<\/ul>\n
Talent:<\/strong><\/p>\n\n- Level 25 Talent changed from +2s Mana Leak Stun to +2 Will-O-Wisp Flickers<\/li>\n<\/ul>\n
LEGION COMMANDER:<\/h4>\n\n- Winning a Duel automatically casts Press the Attack on you<\/li>\n<\/ul>\n
LICH: ABILITY REWORK<\/h4>\n\n- Intelligence increased from 16 + 3.3 to 20 + 3.6<\/li>\n
- Frost Nova manacost reduced from 125\/150\/170\/190 to 105\/130\/155\/180<\/li>\n
- Replaced Sacrifice with Sinister Gaze:\u00a0<\/strong>\n
\n- Channeling single target. Causes the enemy to slowly walk towards you.<\/li>\n
- Lasts up to 1.6\/1.9\/2.2\/2.5 seconds.<\/li>\n
- Cast Range: 500\/525\/550\/575.<\/li>\n
- Cooldown: 30.<\/li>\n
- Manacost: 120\/130\/140\/150<\/li>\n<\/ul>\n<\/li>\n
- Replaced Ice Armor with Frost Shield:<\/strong>\n