{"id":24229,"date":"2017-08-28T23:20:29","date_gmt":"2017-08-28T18:20:29","guid":{"rendered":"https:\/\/www.thenerdmag.com\/?p=24229"},"modified":"2017-08-28T23:20:29","modified_gmt":"2017-08-28T18:20:29","slug":"we-happy-few-specification-requirements","status":"publish","type":"post","link":"https:\/\/thenerdmag.com\/we-happy-few-specification-requirements\/","title":{"rendered":"We Happy Few Game Details and Specification Requirements"},"content":{"rendered":"

We Happy Few\u00a0<\/strong>set out to be something that gamers have somewhat already experienced in a different setting. Obviously the setting for We Happy Few<\/strong>\u00a0itself is pretty amazing but it gave off a more Bioshock<\/strong> vibe than an Ark<\/strong> vibe.<\/p>\n

What It Was<\/strong><\/h3>\n

By now you probably realize that\u00a0We Happy Few\u00a0<\/strong>was supposed to be a survival game. It’s an indie game being developed by Compulsion Games<\/strong>. The same guys that made Contrast.<\/strong> We Happy Few<\/strong>\u00a0is set in a “drug fueled and retrofuturistic alternative 1960’s England”, in a town called Wellington Wells. Sounds cool right, that’s because it is. The citizens of the city in order to forget the tragedies of war (WWII) take a hallucinogenic drug fittingly called “Joy”. “Joy” puts them in a happy state of denial and leaves them with no morals.<\/p>\n