Honey, I Joined a Cult is the latest brainstorm project of Studio Team 17. The same is pretty self-explanatory as it sees you running your own cult, recruiting followers, and making them follow the same belief as their glorious cult leader. If all of this sounds interesting to you, then read on ahead.
Honey, I Joined a Cult lives up to its namesake. It’s a game about starting a cult, recruiting members, keeping it growing and expanding, and recruiting new members.
The game has the same charm that has become a staple for Team 17. It has a very similar art style and direction to The Escapists and The Survivalists.
Here are a few main features of the game that players can look forward to:
- Take full control of a funky cult: Recruit cultists and followers to maintain the organisation’s smooth operation; keep them entertained and happy to grow its money and influence
- Build freaky deaky bases: Build the cult from the ground up and design the layout from ‘hypno chambers’ and bathrooms to monoliths and bedrooms
- Overcome groovy missions and challenges: Complete missions to unlock resources or fulfil the leader’s demands to keep their ego in check
- Stick it to ‘The Man’: Overcome threats from nosey journalists, oppressive government bodies, and rival heretical cults
- Get down with deities: The player’s choice of the cult’s focus of worship affects the wider tech tree, as well as the missions and unlocks available
Here are a few screenshots of the game as well:
The game has definitely taken a departure from the games usually made by Team 17, allowing for more customization around the world they’re put into. With their latest entry, it seems that the trend doubling down on creating a more curated narrative experience.
You can add the game to your Steam Wishlist today and get notified when its available to you.