EA’s Anthem Delayed, Battlefield 2018 Release Date and Battlefield 1 Update

Anthem

Anthem

Earlier this month Kotaku reported that development of Anthem is behind schedule and the game has been delayed till 2019, while the game has been officially delayed to 2019, EA denies any sort of claim regarding the game being behind development schedule. Check out details of Anthem Delayed, Battlefield 2018 Release Da, e and Battlefield 1 Update here.

The game is being developed by Bioware and directed by Jonathan Warner who has previously acted as a producer on the following Bioware titles

Anthem

The game is being written by Drew Karpyshyn who has written various Star Wars, Mass Effect and Baldur gate novels and has been working with Bioware since 2000.

There’s also a Dragon Age game on the horizon and it’s interesting to note here that Dragon Age’s executive is also working on both Anthem and the upcoming Dragon Age, details of which haven’t been announced yet.

Battlefield 2018 Release Date

While Anthem has been officially delayed until 2019, Battlefield fans have some good news, with a new Battlefield game coming out this October. EA confirmed to Wall Street Journal that the new game is definitely coming out this year, while there is no exact release date this new does fall in-line with the annual rotation. There are no details about the next Battlefield game, however, the latest Battlefield 1 update has added new maps and vehicles.

Official Battlefield 1 Turning Tides – North Sea Update Notes

Battlefield 1 Turning Tides – North Sea Update

NEW MAP: HELIGOLAND BIGHT

This is Battlefield 1’s quintessential naval map. With its immense scale and focus on vehicular combat, it’s ideal for Conquest Assault, the only game mode available on this map.

This is the first naval battle of the Great War, where the British Royal Marines commenced a surprise attack against the German navy. Attackers speed to the red cliffs and rocky shores to gain ground, where infantry can use large rocks and dunes as cover from battleship shelling. Control Bunker Beach and you’ll have access to a battery cannon to defend against the onslaught. Take cover behind the rocky wave breaker wall to safely engage the enemy beyond the sinking cruiser, as they take a foothold on the nearby Düne island. Finally, assert your dominance in the first ever Battlefield 1 Dreadnought vs. Dreadnought battle.

NEW MAP: ZEEBRUGGE

Under the veil of night, British troops reinforce the treacherous raid on the Belgian port of Bruges-Zeebrugge. Join the concentrated battle as the British Royal Marines wrestle to possess the German-controlled, concrete mole. Advance past the war-torn breach toward the heavily guarded submarine pen. Utilize the dock openings to gain access and overcome the enemy. Torpedo boats, planes, L-Class Destroyers, Dreadnoughts, and the menacing C-Class Airship battle for control around the port. Be mindful, as infantry soldiers fight back with the anti-aircraft guns placed along the coastal wall and battery cannons that are lining the nearby beach at the base of the mole.

NEW: VEHICLE

The all-new C-Class Airship is equipped with 4 seats and 2 package loadouts. Pilots can deliver an immense payload of artillery and bombs, as they navigate the skies. Front gunners are equipped with a 76mm cannon, while rear gunners provide support with a 20mm Autocannon. Top gunners offer anti-aircraft protection with a mounted AA gun on the top of the vessel. Like tanks and the new L-Class Destroyer, pilots can self-repair the C-Class Airship to maintain dominance in the sky.

NEW: UNIFORMS

Don the characteristic blue uniforms of the British Empire’s elite naval troops, the admirable Royal Marines.

NEW: IMPROVED WEAPON BALANCE

With the addition of new weapons from each expansion pack and the growing community of skilled players, we found it necessary to rebalance the weapons to increase the pacing of combat and balance the loadout options among and between the various classes in Battlefield 1.

These changes are far-reaching, across the breadth of Battlefield 1 weapons, which may be difficult to feel when trying them out for the first time.  There are a lot of changes, which may not be noticeable immediately and may only become more apparent with time.  Players should find a faster time-to-kill (TTK), be more capable in out-numbered scenarios, and find greater distinction between different weapons and weapon types.

The following summaries detail how these changes will alter the encounters at the ideal engagement ranges:

Assault vs Medic

Support

Scout

Medic vs Support

Scout

Support vs Scout

With regards to weapon family specific changes, you will see an overall reduction in the number of bullets required to kill a target at a weapons ideal engagement range, along with some general improvements to their handling:

Shotguns

Sub Machine Guns – SMGs

Light Machine Guns – LMGs

Self-Loading Rifles – SLRs

Bolt Actions

OTHER UPDATES

PLAYER PROGRESSION

UI & HUD

WEAPONS, VEHICLES, & GADGETS

Numerous weapon balance tweaks. Here’s a short list of some noteworthy changes among many more:

Continued to tune automatic weapons:

MAPS & MODES

MATCH EXPERIENCE

RSP

GAMEPLAY

GENERAL

 

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